Scoring[]
The scoring system in Soul Sacrifice is based on actions taken by the player during a specific pact/mission. After the successful completion of a pact, the player is ranked and given rewards based on his/her score.
In Soul Sacrifice Delta the ability for players to choose a faction to align with comes with a change to scoring. The system used in the original game still applies to players of the Avalon and Sanctuarium factions; scoring however does not apply to players opting into the Grimm faction, instead rewards are given randomly depending on 'luck'.
Soul Sacrifice Delta also includes the ability to boost scores by using rumours such as the 'Lavish rumour'.
For Soul Sacrifice, the possible rankings are (in order from best to worst):
- Legendary Sorcerer
- First-rate Sorcerer
- Second-rate Sorcerer
- Third-rate Sorcerer
- Sorcerer in Training
A 'Divine Sorcerer' ranking was also available in US copies of the first game; this ranking was covered by the 'Legendary Sorcerer' ranking in PAL/JP copies, as a result the 'Third-rate Sorcerer' was not present in US copies and those above it were moved a rank down. This is how the ranking appeared (Divine > Legendary > First-rate > Second-rate > Sorcerer in Training). The Divine ranking was removed in update 2.0 making both versions ranking systems identical.
Earning Points[]
Soul Sacrifice[]
Some awards have different names in different regions, these are listed together (e.g. Skillful Attack/Chain Attack).
Award Name | Points Given | Description |
---|---|---|
Mind's Eye | 10 | Activate Mind's Eye (Down D-Pad - Default Controls). |
Mass Sacrifice | 10 | Sacrifice three creatures. |
Sacrificial Madness | 10 | Sacrifice five creatures. |
Infernal Hell | 10 | Inflict "Burn" on an Archfiend. |
Frozen Hell | 10 | Inflict "Freeze" on an Archfiend. |
Shocking Hell | 10 | Inflict "Shock" on an Archfiend. |
Venomous Hell | 10 | Inflict "Poison" on an Archfiend. |
Petrified Hell | 10 | Inflict "Petrify" on an Archfiend. |
First Attack | 20 | Deal damage to an enemy before taking any damage (excluding blood spells cost and saving allies). |
Ally Sacrifice | 30 | Sacrifice an ally. |
To Be Sacrificed | 80 | Be sacrificed. |
Archfiend Sacrifice | 30 | Sacrifice an Archfiend. |
Attack Cursed Part | 30 | Attack an Archfiend's cursed part (can be seen with Mind's Eye). |
Destroy Cursed Part | 50 | Destroy an Archfiend's cursed part (can be seen with Mind's Eye, red spots). Indicated by black blood spewing out of the cursed part. |
Destroy All Cursed Parts | 70 | Destroy all of an Archfiend's cursed parts. Amount remaining is indicated by the red spots on the Archfiend while using Mind's Eye. |
Counter | 30 | Damage a creature within its attack animation before getting hit. |
Many Counters | 30 | Perform three counters. |
Counter Madness | 50 | Perform five counters. |
Vulnerability | 40 | Damage a foul creature (fiend) with its elemental weakness. |
Archfiend Vulnerability | 50 | Damage an Archfiend with its elemental weakness. |
Gallantly Protective | 50 | Receive the least amount of damage (only in multiplayer) (excluding blood spells, saving allies and terrain based damage). |
Wickedly Murderous | 50 | Deal the most amount of damage (only in multiplayer). |
Reward Bonus Sigil | 20/50 | Equip a sigil that gives a fixed number of points per mission. Varies based on level of sigil. |
Quick Quest | 50 | Finish the quest within a given amount of time (varies by quest). |
Rapid Quest | 80 | Finish the quest within a given amount of time (varies by quest). |
Godspeed Quest | 100 | Finish the quest within a given amount of time (varies by quest). |
Skillful Attack/Chain Attack | 60 | Inflict freeze/burn/poison/petrify/paralyze to any enemy then follow up with a lightning for freeze, ice for burn, heat for poison, venom for petrify, or stone for paralyze. |
Black Rite | 80 | Perform a Black Rite. |
Light Injuries | 80 | Finish the quest having been damaged no more than 50% of your maximum health (excluding blood spells, saving allies and terrain based damage). |
Nearly Unscathed |
100 | Finish the quest having been damaged no more than 10% of your maximum health (excluding blood spells, saving allies and terrain based damage). |
Unscathed | 150 |
Finish the quest without sustaning any damage (excluding blood spells, saving allies and terrain based damage). |
Healer | 10 | Provide a moderate amount of healing to your allies. |
Brilliant Healer | 20 | Provide a great deal of healing to your allies. |
Perfect Healer | 30 | Provide a godly amount of healing to your allies. |
Blocker | 10 | Halting enemies movement with stasis offering, binding offering, or irregular offering on a brief period. |
Brilliant Blocker | 20 | Halting enemies movement with stasis offering, binding offering, or irregular offering on a longer period. |
Perfect Blocker | 30 | Halting enemies movement with stasis offering, binding offering, or irregular offering on a considerable period. |
Soul Sacrifice Delta[]
Many awards were carried over from the first game; some remain exact, others recieved name and/or points value changes. The Mind's Eye award has been removed completely from Soul Sacrifice Delta, as a result you can no longer get points for activating Mind's Eye during a pact.
Award Name | Points Given | Description |
---|---|---|
Ally Sacrifice | 30 | Sacrifice an ally. |
Ally Savior | 40 | Save an ally. |
To Be Sacrificed | 80 | Be sacrificed by an ally. |
Be Saved | 30 | Be saved by an ally. |
Sacrifice Archfiend | 30 | Sacrifice an Archfiend. |
Archfiend Savior | 30 | Save an Archfiend. |
Mass Sacrifice | 10 | Sacrifice three creatures. |
Sacrificial Madness | 10 | Sacrifice five creatures. |
Savior | 10 | Save three creatures. |
Righteous Savior | 10 | Save five creatures. |
Black Rite | 80 | Perform a Black Rite. |
Infernal Hell | 30 | Inflict "Burn" on an Archfiend. |
Frozen Hell | 30 | Inflict "Freeze" on an Archfiend. |
Shocking Hell | 30 | Inflict "Shock" on an Archfiend. |
Venomous Hell | 30 | Inflict "Poison" on an Archfiend. |
Petrified Hell | 30 | Inflict "Petrify" on an Archfiend. |
Fiend Elemental Vuln. | 10 | Damage a foul creature (fiend) with its elemental weakness. |
Archfiend Elemental Vuln. | 10 | Damage an Archfiend with its elemental weakness. |
Skillful Attack/Chain Attack | 30 | Inflict freeze/burn/poison/petrify/paralyze to any enemy then follow up with a lightning for freeze, ice for burn, heat for poison, venom for petrify, or stone for paralyze. |
Attacked Cursed Part | 10 | Attack an Archfiend's cursed part (can be seen with Mind's Eye). |
Destroyed Cursed Part | 50 | Destroy an Archfiend's cursed part (can be seen with Mind's Eye, red spots). Indicated by black blood spewing out of the cursed part. |
Destroyed Ill-cursed Part | 60 | Destroy an Archfiend's Ill-cursed part (can be seen with Mind's Eye, purple spots). Indicated by black blood spewing out of the cursed part. |
Destroy All Cursed Parts | 70 | Destroy all of an Archfiend's cursed parts. Amount remaining is indicated by the red spots on the Archfiend while using Mind's Eye. |
Counter | 20 | Damage a creature within its attack animation before getting hit. |
Many Counters | 30 | Perform three counters. |
Counter Madness | 50 | Perform five counters. |
Gallantly Protective | 50 | Receive the least amount of damage (only in multiplayer) (excluding blood spells, saving allies and terrain based damage). |
Wickedly Murderous | 50 | Deal the most amount of damage (only in multiplayer). |
Reward Bonus Sigil | 10/20/
25/30 |
Equip a sigil that gives a fixed number of points per mission. Varies based on level of sigil. Stackable with similar sigils. |
Quick Quest | 50 | Finish the quest within a given amount of time (varies by quest). |
Rapid Quest | 80 | Finish the quest within a given amount of time (varies by quest). |
Godspeed Quest | 120 | Finish the quest within a given amount of time (varies by quest). |
Light Injuries | 50 | Finish the quest having been damaged no more than 50% of your maximum health (excluding blood spells, saving allies and terrain based damage). |
Nearly Unscathed Quest | 80 | Finish the quest having been damaged no more than 10% of your maximum health (excluding blood spells, saving allies and terrain based damage). |
Unscathed Quest | 150 |
Finish the quest without sustaning any damage (excluding blood spells, saving allies and terrain based damage). |
Healer | 10 | Provide a moderate amount of healing to your allies. |
Brilliant Healer | 10 | Provide a great deal of healing to your allies. |
Perfect Healer | 20 | Provide a godly amount of healing to your allies. |
Blocker | 10 | Halting enemies movement with stasis offering, binding offering, or irregular offering on a brief period. |
Brilliant Blocker | 20 | Halting enemies movement with stasis offering, binding offering, or irregular offering on a longer period. |
Perfect Blocker | 30 | Halting enemies movement with stasis offering, binding offering, or irregular offering on a considerable period. |